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FFXIV 2.2 Patch Notes (Preliminary)

By: Barnivere posted at Mar 22, 2014 9:04 am

Category: NEWS, Game: Final Fantasy XIV, 11535 Views

Tags: Patch 2.2   March 27th   Update   Notes   Preview   FFXIV   Final  




Patch 2.2 contains myriad additions and refinements to the realm of Eorzea. Players seeking the thrill of combat can face off with Leviathan or brave the new twists and turns of the Binding Coil. Artisans can try their hand at demanding new recipes, and master anglers can reel in legendary denizens of the deep. From new dealings with the beast tribes to new dances sweeping the land, there is much to see and more to do in the ever-changing realm of Eorzea!


Quest
New main scenario quests have been added.

Quest Name Required Level and Location
Still Waters Disciple of War or Magic level 50
The Rising Stones (X:6 Y:5)
NPC: Minfilia
A Final Temptation Disciple of War or Magic level 50
Western Thanalan (X:22 Y:17)
NPC: Thancred
The Mother of Exiles Disciple of War or Magic level 50
Western Thanalan (X:22 Y:17)
NPC: Thancred
Promises to Keep Disciple of War or Magic level 50
Ul'dah - Steps of Thal (X:10 Y:12)
NPC: Raubahn
A Small-scale Operation Disciple of War or Magic level 50
Ul'dah - Steps of Nald (X:11 Y:9)
NPC: Alphinaud
Yugiri's Game Disciple of War or Magic level 50
Western Thanalan (X:13 Y:14)
NPC: Hozan
If Wishes Were Horsebirds Disciple of War or Magic level 50
Western Thanalan (X:13 Y:14)
NPC: Hozan
Why We Adventure Disciple of War or Magic level 50
Western Thanalan (X:11 Y:14)
NPC: Yozan
All Due Respect Disciple of War or Magic level 50
Ul'dah - Steps of Nald (X:11 Y:9)
NPC: Alphinaud
Full Belly, Happy Heart Disciple of War or Magic level 50
The Rising Stones (X:6 Y:5)
NPC: Minfilia
Writhing in the Dark Disciple of War or Magic level 50
Mor Dhona (X:23 Y:6)
NPC: Adventurers' Guild assistant
The Sea Rises Disciple of War or Magic level 50
The Rising Stones (X:6 Y:5)
NPC: Minfilia
Fireworks and Fish Don't Mix Disciple of War or Magic level 50
Western La Noscea (X:22 Y:22)
NPC: Falkbryda
Scouts in Distress Disciple of War or Magic level 50
Western La Noscea (X:22 Y:22)
NPC: Falkbryda
The Gift of Eternity Disciple of War or Magic level 50
Western La Noscea (X:22 Y:22)
NPC: Falkbryda
Into the Heart of the Whorl Disciple of War or Magic level 50
Western La Noscea (X:13 Y:13)
NPC: Merlwyb
Lord of the Whorl Disciple of War or Magic level 50
Lower La Noscea (X:24 Y:33)
NPC: Eynzahr Slafyrsyn
When Yugiri Met the Fraternity Disciple of War or Magic level 50
Limsa Lominsa Lower Decks (X:11 Y:10)
NPC: Zanthael
Through the Maelstrom Disciple of War or Magic level 50
Limsa Lominsa Lower Decks (X:8 Y:14)
NPC: Yugiri

New Chronicles of a New Era quests have been added.
Quest Name Required Level and Location
The King Lives Disciple of War or Magic level 50
Western Thanalan - The Waking Sands (X:6, Y:4)
NPC: Urianger
Whorl of a Time Disciple of War or Magic level 50
Western Thanalan - The Waking Sands (X:6, Y:4)
NPC: Urianger

- The Second Coil of Bahamut
Quest Name Required Level and Location
Another Turn in the Coil Disciple of War or Magic level 50
Western Thanalan - The Waking Sands (X:6, Y:4)
NPC: Urianger
???????? Disciple of War or Magic level 50
Northern Thanalan (X:20, Y:17)
NPC: Alisaie
* For the prevention of spoilers, the names of certain quests have been omitted.

New side story quests have been added.
- Hildibrand

Quest Name Required Level and Location
The Science of Deduction Disciple of War or Magic level 50
Eastern Thanalan (X:10 Y:16)
NPC: Ellie
The Hammer Disciple of War or Magic level 50
Western Thanalan (X:20 Y:24)
NPC: Hildibrand
???????? Disciple of War or Magic level 50
Northern Thanalan (X:23 Y:23)
NPC: Hildibrand
???????? Disciple of War or Magic level 50
Western Thanalan (X:13 Y:14)
NPC: Hildibrand
* For the prevention of spoilers, the names of certain quests have been omitted.

New side quests have been added.
Quest Name Required Level and Location
He's Got a Ticket to Ride Level 9
New Gridania (X:12 Y:13)
NPC: Spinning Blade
Meet, Greet, and Deceit Level 9
Limsa Lominsa Upper Decks (X:11 Y:11)
NPC: Gregory
Lend Me Your Ears Already Level 9
Ul'dah - Steps of Nald (X:11 Y:9)
NPC: Memenaru
Saw That One Coming Level 14
New Gridania (X:12 Y:13)
NPC: Eral
Good for What Ales You Level 14
Limsa Lominsa Lower Decks (X:7 Y:12)
NPC: Dodozan
Help Me, Lord of the Dance Level 14
Ul'dah - Steps of Nald (X:10 Y:9)
NPC: P'molminn
Rising to the Challenge Level 15
Limsa Lominsa Upper Decks (X:11 Y:10)
NPC: I'tolwann
Seeds of Change Level 17
Western Thanalan (X:12 Y:15)
NPC: Tatafu
An Ill-conceived Venture
(Limsa Lominsa)
Level 17
Limsa Lominsa Lower Decks (X:9 Y:11)
NPC: Troubled Adventurer
An Ill-conceived Venture
(Gridania)
Level 17
New Gridania (X:11 Y:12)
NPC: Troubled Adventurer
An Ill-conceived Venture
(Ul'dah)
Level 17
Ul'dah - Steps of Nald (X:9 Y:8)
NPC: Troubled Adventurer
Required Level Level 50
Mor Dhona (X:22 Y:6)
NPC: Wiscard
Submission Impossible Disciples of the Land level 50
Mor Dhona (X:22 Y:6)
NPC: Wiscard
Just Tooling Around Disciples of the Hand or Land level 50
Mor Dhona (X:21 Y:6)
NPC: Guiding Star
The Beast of Brewer's Beacon Fisher level 50
Limsa Lominsa Lower Decks (X:7 Y:14)
NPC: Sisipu

- The Lost City of Amdapor
Quest Name Required Level and Location
One Night in Amdapor Disciple of War or Magic level 50
Old Gridania (X:6 Y:10)
NPC: E-Sumi-Yan

- Halatali (Hard)
Quest Name Required Level and Location
This Time's for Fun Disciple of War or Magic level 50
Mor Dhona (X:22 Y:8)
NPC: Hugubert

- Brayflox's Longstop (Hard)
Quest Name Required Level and Location
Curds and Slay Disciple of War or Magic level 50
Mor Dhona (X:22 Y:8)
NPC: Bloezoeng

Kobold and Sahagin beast tribe quests have been added.
With the addition of the kobold and Sahagin beast tribe quests, new beast tribe settlements and vendors have been added at the following locations:

Kobolds
Outer La Noscea (X:21, Y:18) - 789th Order Dig


Sahagin
Western La Noscea (X:17, Y:21) - Novv's Nursery


- Main Beast Tribe Quests

Kobold Main Quests

Quest Name Required Level and Location
Highway Robbery Disciple of War or Magic level 41
Limsa Lominsa Upper Decks (X:12 Y:12)
NPC: Trachraet
How Low Can You Go Disciple of War or Magic level 41
Outer La Noscea (X:21 Y:18)
NPC: 789th Order Pickman Gi Gu
???????? Disciple of War or Magic level 44
Outer La Noscea (X:21 Y:18)
NPC: 789th Order Pickman Gi Gu
???????? Disciple of War or Magic level 48
Outer La Noscea (X:21 Y:18)
NPC: Skaetswys
???????? Disciple of War or Magic level 48
Outer La Noscea (X:21 Y:18)
NPC: 789th Order Pickman Gi Gu
* For the prevention of spoilers, the names of certain quests have been omitted.

Sahagin Main Quests

Quest Name Required Level and Location
They Came from the Deep Disciple of War or Magic level 44
Limsa Lominsa Upper Decks (X:13 Y:12)
NPC: R'ashaht Rhiki
Clutch and Kin Disciple of War or Magic level 44
Western La Noscea (X:16 Y:22)
NPC: Novv
???????? Disciple of War or Magic level 46
Western La Noscea (X:16 Y:22)
NPC: Novv
???????? Disciple of War or Magic level 48
Western La Noscea (X:16 Y:22)
NPC: Novv
???????? Disciple of War or Magic level 48
Western La Noscea (X:16 Y:22)
NPC: Novv
* For the prevention of spoilers, the names of certain quests have been omitted.

- Daily Beast Tribe Quests
Beast tribe side quests can be accessed after completing the following main quests:

Kobolds - Highway Robbery
Sahagin - They Came from the Deep

Beast tribe quest rewards have been adjusted as follows:
Allagan tomestones of philosophy will no longer be received.
An increased number of Allagain tomestones of mythology will be received.
Allagan tomestones of soldiery will now be received.
Elemental shards will no longer be received.
Ventures will be received.

Guildleves
The difficulty of the following guildleves has been increased:
A Guest for Supper / Barley Legal / The Missing Merchant / It's Hard Being Moogle / Man the Ore / Rope a 'Lope / Run, Run Away / Woodcross Busydeal / Clearing Steer

New rewards have been added to certain battlecraft and fieldcraft leves.
* The frequency with which existing rewards appear has been adjusted.

The casting bar no longer appears after surveying target areas during certain fieldcraft leves.
Guildleve progress will now appear on screen when engaging enemies during a battlecraft escort leve.
To address an issue wherein NPCs become stuck during battlecraft escort leves, NPC movement will be reset 20 seconds after using the /beckon emote.
Guildhests
Bonus rewards for first time completion of guildhests will now be awarded to classes individually.
The first-time completion bonus will be obtainable by players regardless of their guildhest completion status prior to patch 2.2.

* Receiving the completion bonus as a job will also apply to its associated class. For example, once you receive a first-time completion bonus as a scholar, no bonus will be received when repeating the guildhest as a summoner or arcanist.

FATEs
The difficulty of the following FATEs will be lowered as the number of participants decreases:
A Wrench in the Works / What a Boar / Quenching the Flame / Sharknado / Tail of a Whale / Watch Your Tongue / The Miner in the Mirror / Making the Rounds

The HP of enemies in the following FATEs will increase as the number of participants increases:
Behold Now Behemoth / He Taketh It with His Eyes

It will be easier to obtain a gold rating for the following FATEs:
Steel Reign / Behold Now Behemoth / He Taketh It with His Eyes

The FATE "A Wrench in the Works" in the Eastern Shroud has been relocated from (X:28, Y:20) to (X:29, Y:21)
The following items obtainable from FATEs are no longer classified as unique items:
Flamefang Choker (Quenching the Flame)
Proto Armor Identification Key (A Wrench in the Works)
Kafre's Tusk (What a Boar)

Dungeons
New dungeons have been added.
The Lost City of Amdapor


Level Requirements Disciple of War or Magic level 50
Item Level Requirement Average item level 55 or above
Party Size Four players
Time Limit 90 minutes

- Entry Requirements
Quest One Night in Amdapor
Required Level Disciple of War or Magic level 50
Location Old Gridania (X:6, Y:10)
NPC: E-sumi-Yan
Prerequisites Players must first complete the quest "The Ultimate Weapon."

Halatali (Hard)


Level Requirement Disciple of War or Magic level 50
Item Level Requirement Average item level 55 or above
Party Size Four players
Time Limit 90 minutes

- Entry Requirements
Quest This Time's for Fun
Required Level Disciple of War or Magic level 50
Location Mor Dhona (X:22, Y:8)
NPC: Hugubert
Prerequisites Players must first complete the quest "The Ultimate Weapon" and have cleared the original Halatali dungeon.

Brayflox's Longstop (Hard)


Level Requirement Disciple of War or Magic level 50
Item Level Requirement Average item level 55 or above
Party Size Four players
Time Limit 90 minutes

- Entry Requirements
Quest Curds and Slay
Required Level Disciple of War or Magic level 50
Location Mor Dhona (X:22, Y:8)
NPC: Bloezoeng
Prerequisites Players must first complete the quest "The Ultimate Weapon."

The Second Coil of Bahamut has been added.

Level Requirement Disciple of War or Magic level 50
Item Level Requirement None
Party Size Eight players
Time Limit 120 minutes

* Players may only enter with a full party by speaking with Anaelle in the North Shroud (X:20, Y:27).

- Entry Requirements
Quest Another Turn in the Coil
Required Level Disciple of War or Magic level 50
Location Western Thanalan, The Waking Sands (X:6, Y:6)
NPC: Urianger
Prerequisites Players must first complete the quest "Alisaie's Pledge."

The following changes have been made to dungeons, trials, and raids.
- Labyrinth of the Ancients
For each chest that appears, players can select Need as many times as desired. Moreover, the weekly limitation on lotting items has been abolished.
A gil reward has been added.

- The Binding Coil of Bahamut
The weekly entrance restriction on entering all five turns of the Binding Coil of Bahamut has been abolished.
Players may now proceed directly to any turn of the Binding Coil of Bahamut.
Players may now enter the Binding Coil of Bahamut via the Duty Finder with a full party.
* With a later update, the Echo buff will be applied to all party members upon incapacitation. Moreover, a full party will no longer be required to register via the Duty Finder.
The likelihood that players will be paralyzed by the attack High Voltage has been reduced. Furthermore, the paralysis effect can now be removed by spells such as Esuna.
When exiting the Eorzean Subterrane, players will now be transported to Fallgourd Float in North Shroud.
Players will only appear in the area following the completion of Turn 5 when cleared for the first time.

- Amdapor Keep
The potency of Plaincracker used by Megalith Marionette has been reduced.
Bloodlappers will no longer spawn during the battle with Demon Wall.
The potency of Imminent Catastrophe and Bubonic Cloud used by Anantaboga has been reduced.

- Pharos Sirius
Overall difficulty has been adjusted to match that of Copperbell Mines (Hard) and Haukke Manor (Hard).

The number of enemies has been reduced.
The attack power, HP, and behavior of enemies, as well as certain dungeon mechanics have been adjusted.
Symond the Unsinkable's HP has been increased, while the number of zombie war hounds has been decreased.
The attack power and HP of zu cockerels and zu pullets that spawn during the battle with the Zu has been decreased.
The attack power and HP of zombie storm privates that spawn during the battle with Siren has been decreased.
The potency of Siren's abilities, and the duration of their effects have been decreased.

- Haukke Manor (Hard)
Items dropped by enemies have been added.

Enemies in the following dungeons now drop more gil:
Copperbell Mines (Hard)
Haukke Manor (Hard)
Pharos Sirius

Trials
The Whorleater (Hard) and the Whorleater (Extreme) have been added.

The Whorleater (Hard)

Level Requirement Disciple of War or Magic level 50
Item Level Requirement Average item level 60 or above
Party Size Eight players
Time Limit 60 minutes

- Entry Requirements
Quest Lord of the Whorl
Required Level Disciple of War or Magic level 50
Location Lower La Noscea (X:24, Y:33)
NPC: Eynzahr Slafyrsyn
Prerequisites Players must first complete the quest "Into the Heart of the Whorl."

The Whorleater (Extreme)

Level Requirement Disciple of War or Magic level 50
Item Level Requirement Average item level 80 or above
Party Size Eight players
Time Limit 60 minutes
* A full party of eight players is required before registering via the Duty Finder.

- Entry Requirements
Quest Whorl of a Time
Required Level Disciple of War or Magic level 50
Location Western Thanalan, The Waking Sands (X:6, Y:4)
NPC: Urianger
Prerequisites Players must first complete the quest "Through the Maelstrom" and have completed The Bowl of Embers (Extreme).

Thornmarch (Extreme) has been added.

Level Requirement Disciples of War or Magic level 50
Item Level Requirement Average item level 80 or above
Party Size Eight players
Time Limit 60 minutes
* A full party of eight players is required before registering via the Duty Finder.

- Entry Requirements
Quest The King Lives
Required Level Disciple or War or Magic level 50
Location Western Thanalan, The Waking Sands (X:6, Y:4)
NPC: Urianger
Prerequisites Players must first complete the quest "On the Properties of Primals" and have completed The Bowl of Embers (Extreme).

Additional rewards have been added to the Howling Eye (Extreme), the Navel (Extreme), and the Bowl of Embers (Extreme).


Players will now receive the power of the Echo in the event all party members are incapacitated during certain trials.
Requirement
Players are incapacitated after having battled enemies for a certain period of time.
Echo Effect
Increased HP, attack power, and healing potency.

For the following duties and trials, each stack of the Echo will raise attributes by 10% up to a maximum of 50%. However, players will only receive the Echo after having battled enemies for three minutes prior to being incapacitated.

The Bowl of Embers (Hard) / The Howling Eye (Hard) / The Navel (Hard) / Thornmarch (Hard) / A Relic Reborn: The Chimera / A Relic Reborn: The Hydra

For the following duties and trials, each stack of the Echo will raise attributes by 5% up to a maximum of 25%. However, players will only receive the Echo after having battled enemies for three minutes prior to being incapacitated.

The Minstrel's Ballad: Ultima's Bane/The Howling Eye (Extreme)/The Navel (Extreme)/The Bowl of Embers (Extreme)

The entry requirements for the following trials and raids has been adjusted.
Category Name Requirements
Trials A Relic Reborn: The Chimera Average item level 52 or above
A Relic Reborn: The Hydra Average item level 52 or above
Raids The Binding Coil of Bahamut - Turn 1 Average item level 70 or above
The Binding Coil of Bahamut - Turn 2 Average item level 73 or above
The Binding Coil of Bahamut - Turn 3 Average item level 70 or above
The Binding Coil of Bahamut - Turn 4 Average item level 77 or above
The Binding Coil of Bahamut - Turn 5 Average item level 82 or above

* Average item level requirements have been instated in preparation for changes which will allow a single player to register for these duties.

Treasure Hunts
Treasure hunt rewards have been adjusted as follows:
New item rewards have been added for timeworn boarskin and peisteskin treasure maps.
Allagan tomestones of philosophy will no longer be received.
Allagan tomestones of mythology will be received in increased quantities.
Allagan tomestones of soldiery will now be received.

Grand and Free Companies
Grand Companies have received the following adjustments:
New items are now available from Grand Company quartermasters.


The Maelstrom

Item Name Type Seals Rank
Ventures x5 Miscellany 1,000 Storm Private Third Class
Cordial Medicine 500 Chief Storm Sergeant
Durability Draught Medicine 1,000 Chief Storm Sergeant
Spiritbond Potion Medicine 1,500 Chief Storm Sergeant
Cooking Sherry Ingredient 1,500 Second Storm Lieutenant
Filtered Water Reagent 1,500 Second Storm Lieutenant
Voidsent Blood Reagent 1,500 Second Storm Lieutenant
Coke Reagent 1,500 Second Storm Lieutenant
Animal Fat Reagent 1,500 Second Storm Lieutenant
Lime Sulphur Reagent 1,500 Second Storm Lieutenant
Potash Reagent 1,500 Second Storm Lieutenant
Aqueous Whetstone Stone 1,500 Second Storm Lieutenant
Peacock Ore Stone 1,500 Second Storm Lieutenant
Minium Stone 1,500 Second Storm Lieutenant
Hardened Sap Reagent 1,500 Second Storm Lieutenant
Admiral Portrait Furnishing 19,150 Second Storm Lieutenant
Storm Interior Wall Interior Wall 10,950 Second Storm Lieutenant
Storm Flooring Flooring 10,950 Second Storm Lieutenant

The Order of the Twin Adders

Item Name Type Seals Rank
Ventures x5 Miscellany 1,000 Storm Private Third Class
Cordial Medicine 500 Chief Serpent Sergeant
Durability Draught Medicine 1,000 Chief Serpent Sergeant
Spiritbond Potion Medicine 1,500 Chief Serpent Sergeant
Cooking Sherry Ingredient 1,500 Second Serpent Lieutenant
Filtered Water Reagent 1,500 Second Serpent Lieutenant
Voidsent Blood Reagent 1,500 Second Serpent Lieutenant
Coke Reagent 1,500 Second Serpent Lieutenant
Animal Fat Reagent 1,500 Second Serpent Lieutenant
Lime Sulphur Reagent 1,500 Second Serpent Lieutenant
Potash Reagent 1,500 Second Serpent Lieutenant
Aqueous Whetstone Stone 1,500 Second Serpent Lieutenant
Peacock Ore Stone 1,500 Second Serpent Lieutenant
Minium Stone 1,500 Second Serpent Lieutenant
Hardened Sap Reagent 1,500 Second Serpent Lieutenant
Elder Seedseer Portrait Furnishing 19,150 Second Serpent Lieutenant
Serpent Interior Wall Interior Wall 10,950 Second Serpent Lieutenant
Serpent Flooring Flooring 10,950 Second Serpent Lieutenant

The Immortal Flames

Item Name Type Seals Rank
Ventures x5 Miscellany 1,000 Storm Private Third Class
Cordial Medicine 500 Chief Flame Sergeant
Durability Draught Medicine 1,000 Chief Flame Sergeant
Spiritbond Potion Medicine 1,500 Chief Flame Sergeant
Cooking Sherry Ingredient 1,500 Second Flame Lieutenant
Filtered Water Reagent 1,500 Second Flame Lieutenant
Voidsent Blood Reagent 1,500 Second Flame Lieutenant
Coke Reagent 1,500 Second Flame Lieutenant
Animal Fat Reagent 1,500 Second Flame Lieutenant
Lime Sulphur Reagent 1,500 Second Flame Lieutenant
Potash Reagent 1,500 Second Flame Lieutenant
Aqueous Whetstone Stone 1,500 Second Flame Lieutenant
Peacock Ore Stone 1,500 Second Flame Lieutenant
Minium Stone 1,500 Second Flame Lieutenant
Hardened Sap Reagent 1,500 Second Flame Lieutenant
Sultana Portrait Furnishing 19,150 Second Flame Lieutenant
Sultana and Flame General Portrait Furnishing 10,950 Second Flame Lieutenant
Flame Interior Wall Interior Wall 10,950 Second Flame Lieutenant
Flame Flooring Flooring 10,950 Second Flame Lieutenant

The required rank for the following items has been adjusted:

The Maelstrom

Item Name Before After
Storm Storage Bench Second Storm Lieutenant -> Chief Storm Sergeant
Storm Armoire Second Storm Lieutenant -> Chief Storm Sergeant
Storm Desk Second Storm Lieutenant -> Chief Storm Sergeant
Storm Strongbox Second Storm Lieutenant -> Chief Storm Sergeant
Storm Utility Cot Second Storm Lieutenant -> Chief Storm Sergeant
Eorzean Map Second Storm Lieutenant -> Chief Storm Sergeant
Maelstrom Banner Second Storm Lieutenant -> Chief Storm Sergeant
Storm Ceiling Fan & Lamp Second Storm Lieutenant -> Chief Storm Sergeant

The Order of the Twin Adders

Item Name Before After
Serpent Storage Bench Second Serpent Lieutenant -> Chief Serpent Sergeant
Serpent Armoire Second Serpent Lieutenant -> Chief Serpent Sergeant
Serpent Desk Second Serpent Lieutenant -> Chief Serpent Sergeant
Serpent Strongbox Second Serpent Lieutenant -> Chief Serpent Sergeant
Serpent Utility Cot Second Serpent Lieutenant -> Chief Serpent Sergeant
Eorzean Map Second Serpent Lieutenant -> Chief Serpent Sergeant
Twin Adder Banner Second Serpent Lieutenant -> Chief Serpent Sergeant
Serpent Ceiling Fan & Lamp Second Serpent Lieutenant -> Chief Serpent Sergeant

The Immortal Flames

Item Name Before After
Flame Storage Bench Second Flame Lieutenant -> Chief Flame Sergeant
Flame Armoire Second Flame Lieutenant -> Chief Flame Sergeant
Flame Desk Second Flame Lieutenant -> Chief Flame Sergeant
Flame Strongbox Second Flame Lieutenant -> Chief Flame Sergeant
Flame Utility Cot Second Flame Lieutenant -> Chief Flame Sergeant
Eorzean Map Second Flame Lieutenant -> Chief Flame Sergeant
Immortal Flames Banner Second Flame Lieutenant -> Chief Flame Sergeant
Flame Ceiling Fan & Lamp Second Flame Lieutenant -> Chief Flame Sergeant

Provisioning and supply missions have received the following adjustments:
Players will now earn free company credits for delivering items.
The base experience received for delivering items has been increased.
The bonus for delivery of items in high demand (those marked with a star icon) has been increased from 50% to 100%.
Items in high demand will appear with greater frequency.
Tomato pie is no longer accepted for supply missions.
Lesser quantities of fish will be requested for provisioning missions.

Expert delivery missions have received the following changes:
Players will now earn free company credits for delivering items.
The base experience received for delivering items has been increased. In accordance with this change, the bonus for delivery of HQ items has been removed.
Certain high level gear will now be accepted for expert delivery missions.
Certain seasonal event and quest items will no longer be accepted for expert delivery missions.

Grand Company leve progress will now appear on screen upon defeating enemies.
In the event a free company master does not log in for 35 days (Earth time), ownership will be automatically transferred to another free company member, based upon the following criteria:
1. Members who have logged in within the past seven days
2. Higher-ranked members preferred
3. Senior members preferred

* After the transfer, the former master will automatically be demoted to ordinary member status

The amount of free company credits received for free company member actions has been increased.
The amount of free company credits received for treasure hunts has been increased.
Housing
Gardening has been added.
Players can now set a garden on their estate grounds, allowing for the cultivation of various plants.

- Setting Up a Garden
Players can purchase a garden patch from one of the following vendor NPCs, which can then be placed on the estate grounds.

Mist (X:11, Y:11) - Housing Merchant
Lavender Beds (X:11, Y:8) - Housing Merchant
he Goblet (X:11, Y:8) - Housing Merchant

The size of an estate will determine the number of garden patches it can contain. Cottages, houses, and mansions can hold one, two, and three garden patches respectively.

There are three types of garden patches, each allowing for a different number of garden beds.

Round Garden Patch - four garden beds
Oblong Garden Patch - six garden beds.
Deluxe Garden Patch - eight garden beds.

- Seeds
To begin gardening, players will first need to obtain seeds. Seeds can be gathered by botanists, and will occasionally appear at certain locations where their plants yield crops.

Example:
La Noscean orange seeds can be obtained from the same trees as la noscean oranges.
* Certain seeds may prove difficult to obtain.

- Soil
Players will also need to prepare soil for their gardens, which can be obtained by miners. The type of soil will depend on the region where it was gathered.
* Soil type and grade affects yield quality and quantity, and the likelihood of intercrossing.

- Planting Seeds
With a garden bed selected, choose a bag of seeds and your desired soil to begin planting.


- Raising Crops
Plant growth can be promoted through constant tending and the use of fertilizer.
The rate of growth and amount of produce yielded varies between plants.

Fertilize Crop
Enrich soil and accelerate growth.

* Can only be applied to a plant once per hour (Earth time).

Tend Crop
Tend and water plants. Neglected plants will eventually wither.


Remove Crop
Remove a plant from its bed before it yields crops.

- Harvesting Crops
When plants have fully grown, players can harvest their crops to obtain produce. Plants may yield high quality produce depending on how they were cultivated.
* Certain items can only be obtained through gardening.


- Intercrossing
In the event that different plant species were growing side by side, they may also render up new kinds of seeds. This process can be repeated with intercrossed plants, and may give rise to heretofore unseen specimens.

A basement level has been added to small houses.

The maximum number of furnishings for a small house has been increased from 50 to 100.
Crafting facilities have been added.
Placing one of the following in your estate will allow crafters level 40 or below to use these facilities to increase their CP for a fixed period of time.

Woodworking Bench / Smithing Bench / Armorcraft Bench / Goldsmithing Bench / Leatherworking Bench / Clothcraft Loom / Alchemy Furnace / Cooking Stove


Players can now set a summoning bell in their estate to call a retainer.
* Estate summoning bells cannot be used to call the aesthetician.

Players can now obtain permits to place merchant shops on their estate property.
Three permits are available for purchase: material supplier permits, junkmonger permits, and mender permits. The race and gender of the merchant can be selected after the shop has been established.


Mist (X:11, Y:11) - Independent Sutler
Lavender Beds (X:11, Y:10) - Independent Sutler
The Goblet (X:11, Y:11) - Independent Sutler

Players can now speak with the following NPCs to travel directly from residential areas to their associated city-states:
Mist (X:9, Y:13) - Storm Private
Lavender Beds (X:11, Y:15) - Serpent Private
The Goblet (X:11, Y:6) - Flame Private

* Players must complete the quest "Where the Heart Is" for each residential area to unlock this feature.

An aetheryte has been added to each residential area.
Mist


Lavender Beds


The Goblet


An animation will now play after building an estate hall.

In preparation for the addition of residential wards, as well as individual player housing, players who join a duty or log out from within an estate hall will now return to the estate entrance when logging in or returning from an instance.
* This adjustment will improve the management of housing, and facilitate the addition of plots and estate halls.

The challenge log has been added.
The challenge log contains a list of adventuring objectives across a wide range of categories. Completing any one of these objectives will earn you rewards. Completion status is reset on a weekly basis on Tuesday at 1:00 a.m. (PDT), and it is possible to undertake the challenges repeatedly. Additional rewards can be earned for overall completion of the challenge log.
* The time remaining until the challenge log is next reset can viewed under Timers in the Duty menu.

The challenge log can be unlocked by completing the following quest:

Quest Rising to the Challenge
Required Level Level 15
Location Limsa Lominsa Upper Decks (X:11, Y:10)
NPC: I'tolwann
Prerequisites Players must first complete the quest "Call of the Sea."

The challenge log contains the following categories, with certain categories unlocked as you progress in the game.

Dungeons / Guildhests / PvP / FATEs / Levequests / Disciples of the Hand / Disciples of the Land / Treasure Hunt / Beast Tribe Quests / Grand Company / Companions / Player Commendation / Overall Completion

The challenge log can be found under Logs in the Main Menu.

New aesthetician hairstyles have been added.

The NPC Kupuni Paku has been renamed Pukni Pakk.
Dialog from certain NPCs will now change to reflect player progress.
Open-world areas have seen the following changes:
Additional buildings have been constructed in Revenant's Toll (X:22, Y:8).


The kobold settlement 789th Order Dig has been established in Outer La Noscea (X:21, Y:18).
The Sahagin settlement Novv's Nursery has been established in Western La Noscea (X:17, Y:21).

In order to alleviate server load during the weekly reset for item acquisition and player progress, the reset time for the following items and duties has been changed to Tuesday at 1:00 a.m. (PDT):
Allagan tomestones of soldiery
The Second Coil of Bahamut
The quest "Primal Focus"
PvP Weekly Performance



Battle System
The Wolves' Den has received the following adjustments:
Players of similar PvP ranking will now be prioritized when queuing for the Wolves' Den.
* The target range will increase over time if suitable players cannot be found.
The price in Wolf Marks for warwolf gear has been reduced.
The PvP rank required to equip direwolf gear has been reduced.
The changes made to PvP rank requirements for direwolf gear are as follows:

Gear Type Before Before
Accessories Rank 30 or above Rank 20 or above
Feet/Waist Rank 30 or above Rank 22 or above
Head/Hands Rank 30 or above Rank 24 or above
Legs Rank 30 or above Rank 26 or above
Chest Rank 30 or above Rank 28 or above
Weapons/Shields Rank 30 or above Rank 30 or above(no change)

* Additional PvP ranks and rewards are scheduled to be added in patch 2.25.

Allagan tomestones have received the following adjustments:
Allagan tomestones of soldiery have been added.
* Players can only obtain 450 Allagan tomestones of soldiery per week, and carry a maximum of 2,000.
The weekly limitation on Allagan tomestones of mythology has been removed.
Allagan tomestones of philosophy are no longer obtainable.
Please note that any Allagan tomestones of philosophy obtained prior to patch 2.2 will not be lost. All trials and duties that formerly yielded Allagan tomestones of philosophy will now offer either Allagan tomestones of mythology or Allagan tomestones of soldiery.
The NPC Auriana in Revenant's Toll will now give players the option to exchange Allagan tomestones of philosophy for Allagan tomestones of mythology.
Items which required Allagan tomestones of philosophy can no longer be obtained from the NPC Auriana.
* Items that were previously purchasable can be obtained through other means.

Action help text has been adjusted as follows:
Elusive Jump now accurately states that enmity is halved.
Miasma and Miasma II now accurately state that Heavy is not applied in PvP.
Resurrection now accurately states that it cannot be used in PvP.

Skill timers will no longer reset when changing classes in residential areas.
Limit break effects will now always display regardless of battle effect settings in the Character Configuration menu.
Return can no longer be used when engaged with an enemy.
Chocobo companions have been adjusted as follows:
Players can now ride their chocobo even after it has been summoned as a companion.
When targeting your chocobo companion, the Mount subcommand is now available.
The summoning time for chocobo companions is now 30 minutes regardless of rank.

The spawn rate of monsters in the following areas has been adjusted:
Western Thanalan - Halfstone
Western La Noscea - Sapsa Spawning Grounds
Outer La Noscea - Iron Lake
Outer La Noscea - U'Ghamaro Mines

Improvements made to the frequency with which player positioning is updated in patch 2.1 will now apply to all instances.


Items
The Master category has been added under Special Recipes.
To access recipes in the Master category, players must change class to a level 50 Disciple of the Hand, then use the master recipe book for that particular class. There are 15 master recipe books, and roughly a hundred master recipes in total.

Two types of master recipe books are available, which can be obtained by speaking with the following NPCs in Revenant's Toll (X:22, Y:6).

Master Recipe Books for Glamours
Players must first complete the quest "Submission Impossible."
Quest NPC - Tataroga

Master Recipe Books for Crafting
Players must first complete the quest "Just Tooling Around."
Quest NPC - Talan


System
Glamours have been implemented.
Glamours allow players to alter the appearance of gear to resemble other gear of similar form and function. All visible gear including main arms, shields, armor, earrings, and rings can be altered.

Example:
Giving a valor surcoat the appearance of a suit of heavy allagan armor.


- Requirements
To unlock glamours, players must first complete the following quest. Upon completion, the action Cast Glamour will appear under General Actions in the Actions and Traits interface.

Quest A Self-Improving Man
Required Level Level 50
Location Mor Dhona (X:22, Y:6)
NPC: Wiscard

- Preparing to Use Glamours
To cast a glamour, you must possess the following items:

The gear whose appearance you wish to alter (the base item).
The gear whose appearance you wish to project (the projected item).
The corresponding glamour prism.
The required glamour prism will depend on the projected gear's item level and the crafting class that can repair it.
Grade 1 Glamour Prism - For projecting the appearance of equipment item level 1-20.
Grade 2 Glamour Prism - For projecting the appearance of equipment item level 21-40.
Grade 3 Glamour Prism - For projecting the appearance of equipment item level 41-60.
Grade 4 Glamour Prism - For projecting the appearance of equipment item level 61-80.
Grade 5 Glamour Prism - For projecting the appearance of equipment item level 81 or above.
* Each crafting class must use a unique set of glamour prisms.


- Casting Glamours
First, ensure that you are in possession of the gear whose appearance you wish to alter (the base item), the gear whose appearance you wish to project (the projected item), and the corresponding glamour prism. Select the base item, then choose Cast Glamour from the subcommand menu.


The glamour prism will be consumed upon use, but no gear will be lost in the process.
* It is not required to dispel existing glamours from a piece of gear before casting a different glamour.

Glamoured gear will display the following icon. Furthermore, gear used to cast glamours will be bound upon use of a glamour prism.

- Glamour Conditions
Glamours may be cast with any items that meet the following conditions:

The base and projected items are of the same type (hands, feet, etc.).
The equipment level of the projected item is equal to or lower than the base item.
The base item and projected item are equippable by the same class or job.
The base item and projected item are equippable by the same gender or race.

For gear occupying more than one gear slot, one the following conditions must be met in addition to the above:

The base item and projected item occupy the same number of gear slots.
All of the projected item's gear slots fall within the base item's gear slots.

Example:
Able to cast glamours
Casting the glamour of a hooded cowl on another hooded cowl, as both occupy a body and head slot.
Casting the glamour of a robe on a hooded cowl, as the body and head slot of the hooded cowl include the body slot of the robe.
* In this case, you will not appear to be wearing headwear.

Glamours cannot be cast
Casting the glamour of a hooded cowl on a robe, as the head slot of the hooded cowl is not covered by the robe.

* The equipment requirements of a glamoured item are identical to the base item.
* The appearance of the base item will be used in the event your current class cannot equip the projected item.
* Glamours may be temporarily disabled in PvP arenas and other unique areas.

- Crafting Glamour Prisms
Each crafting class must use its respective master recipe book in order to craft glamour prisms.
* Only level 50 crafters can use master recipe books. Furthermore, there is no master recipe book of glamours available for culinarian.

After completing the quest Submission Impossible, players will be able to purchase master recipe books, as well as the clear prisms needed to craft glamour prisms.

Clear prisms may be purchased from the following NPCs.
Limsa Lominsa Lower Decks (X:9, Y:11) - Bango Zango
New Gridania (X:11, Y:11) - Maisenta
Ul'dah: Steps of Nald (X:10, Y:9) - Roarich

- Dispelling Glamours
When in possession of a glamour dispeller, the Remove option will be available in the Cast Glamour interface.
* The glamour dispeller will be consumed upon use.
* Glamour dispellers may be purchased from the prism vendors above.

Retainer ventures are now available.
Players can now assign their retainers ventures, which send retainers out into the field to procure items.


- Retainer Venture Quest Requirement
Players must complete the following quest to gain access to ventures.

Quest Name Required Level and Location
An Ill-conceived Venture
(Limsa Lominsa)
Level 17
Limsa Lominsa Lower Decks (X:9 Y:11)
NPC: troubled adventurer
An Ill-conceived Venture
(Gridania)
Level 17
New Gridania (X:11 Y:12)
NPC: troubled adventurer
An Ill-conceived Venture
(Ul'dah)
Level 17
Ul'dah - Steps of Nald (X:9 Y:8)
NPC: troubled adventurer

Once unlocked, the following categories will be added to the retainer interface:

Number of remaining ventures
View venture report
Assign venture
View retainer attributes and gear
Assign retainer class

After unlocking retainer ventures, the market board status in the retainer interface will also display venture status.

- Assigning Your Retainer a Class
Before your retainers can undertake ventures, you must first assign them a class and equip them with a main arm.
Retainers can be set to any of the following classes, with the assigned class determining the items they can procure:

Disciples of War or Magic: Gladiator / Pugilist / Marauder / Lancer / Archer / Conjurer / Thaumaturge / Arcanist
Disciples of the Land: Miner / Botanist / Fisher

* Classes your character have not unlocked cannot be assigned to retainers.

A retainer's class can be changed at any time. However, you must reset their current class and level before assigning a new one.

- Retainer Gear
Retainers can be equipped with gear befitting their assigned class and level, which will in turn affect items procured on their venture. Items will be procured in increased quantities by increasing either average item level for Disciples of War and Magic, or gathering rating for Disciples of the Land. Moreover, for retainers set as Disciples of the Land, increasing perception will result in a higher likelihood of obtaining high-quality items.

Retainer gear can be changed via the retainer's character menu.


* Retainer gear cannot be changed when a venture is in progress.

Gear equipped by a retainer will be bound upon completion of a retainer venture. However, bound items can still be exchanged and used by both players and their retainers.
* Gear durability will not be affected by retainer ventures.
* Spiritbond rating will not be affected by retainer ventures.

- Types of Retainer Ventures
Retainers may undertake one of several types of ventures. Depending on the type of venture, retainers will be tasked with obtaining a specified item, or left to freely explore the world to obtain items as they see fit.


The following ventures will task your retainer with procuring a specified item:
Disciples of War and Magic - Hunting
Miner - Mining
Botanist - Botany
Fisher - Fishing


* Disciples of War and Magic will procure the same items from ventures, regardless of class.

The following exploration ventures will allow your retainer to freely explore the world, procuring items as they see fit:
Although these ventures require more time to complete, they yield far greater experience, and also allow retainers to procure more obscure items such as Allagan bronze and silver pieces.

Disciples of War and Magic - Field Exploration
Miner - Highland Exploration
Botanist - Woodland Exploration
Fisher - Waterside Exploration


* Although retainers will procure items randomly, higher-level retainers may procure items, minions, and crafting materials unique to exploration ventures.

Quick Exploration
Upon reaching level 10, retainers can undertake quick exploration ventures. Retainers assigned to quick exploration will always come back with a single item, which will remain unknown until the venture is completed. The amount of experience earned will vary depending on the item found.
* There are no items unique to quick exploration ventures.


- Assigning a Venture
Players can assign a venture to their retainers by selecting Assign Venture from the retainer interface. Assigning a venture requires payment with a unique currency named ventures, which can be acquired through the exchange of company seals, fulfilling leve objectives, or completing beast tribe quests.

* Fees will not be refunded in the event a venture is canceled.
* Players can still summon their retainers and place items for sale on the market while a venture is in progress.
* The status of ventures can be confirmed under Timers in the Duty menu. Selecting Ventures from the Timers interface will display a separate window containing the status of individual retainers.

- Completing Ventures
All ventures are completed within a fixed period of time, which is affected by the retainer's level. When completed, your retainer's venture report will be updated in the retainer interface, allowing you to collect the spoils of their venture.

Retainers will receive experience points upon completion of ventures, increasing their level to a maximum of 50. The number of available ventures will increase as your retainer advances in level.

* The status of retainers dispatched to procure items is saved locally to your computer, PlayStation®3, or PlayStation®4, which may result in the display of incorrect information when changing systems. Summoning a retainer once via a summoning bell will update the status of their ventures on that system

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