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A Look Into ArcheAge's Warrior
Category: A Look Into ArcheAge Game: ArcheAge Posted on Apr 02, 2012 9:45 pm 787Views 0Comments
Warriors are the proud tankers of ArcheAge. As such they are pretty good in PvP, something that I will cover in this article.
I couldn't find a video demonstrating all the skills in usde but below is a list of all the combat skills anyways.

Lvl 1; CT instant; CD 3s; range 0~3m
Deals physical damage to the target. This skill has a 28% crit chance, and generate 3 times more aggro.
Combos:
-[Knocked down target]: Damage increased by 100%

Lvl 2; CT instant; CD 18s; range 0~15m
Player rapidly approaches target and deal some physical damage while also interrupting any of the target's action. Cannot be used when under "root" effect.
Combos:
-[Target under "bubble" effect]: does one additional attack (?)

Lvl 6; CT instant; CD 6s; range 0~3m
Deals physical damage and adds the "defenseless" effect on target. Target under that effect cannot dodge, parry or block. This skill also gives a 25% chance of resetting the lvl 2 Fight skill cooldown.
Combos:
-[Stunned target]: damage increased by 100% and target is knocked down.

Lvl 10; CT instant; CD 21s; range self
Deals physical damage and reduce movement speed of target for some seconds.
Combos:
-[Knocked down target]: damage increased by 100%.

Lvl 14; CT instant; CD 18s; range 0~3m
Deals physical damage. When this skill crits, it does 4 times more damage. Crit rate is 40% higher if used on the back of the target.
Combos:
-[Target under bleed effect]: Damage increased by 90%.

Lvl 18; CT instant; CD 9s; range self
Player moves forward and deal physical damage to the target. This skill cannot be dodged, blocked or parried.
Combos:
-[Target under "defenseless" effect]: damage increased by 60%
-[Target under "wound" effect]: Inflicts paralysis for some seconds.

Lvl 22; CT instant; CD 1mn; range self
Buff, increases melee attack speed and parry rate for some seconds.

Lvl 26; CT instant; CD 45s; range self
Releases from root, bubble and snare/slow effect. Also makes player immune to root, bubble, slow/snare and telekinesis (skill from Death) for some seconds.

Lvl 29; CT 1s; CD 30s; range 0~20m
Pulls the target toward the player. Against mobs, it forces them to attack the player.

Lvl 32; CT 0.5s; CD 24s; range self
AoE, deals physical damage to targets and knock them down.
Combos:
-[While the lvl 26 buff from Fight is active]: Damage increased by 70%.

Lvl 35; CT instant; CD 30s; range 0~3m
Deals physical damage in a 3-hits sequence.
Combos:
-[Stunned target]: damage increased by 40%.
-[While the lvl 38 buff from Fight is active]: 65% chance of resetting the cooldown.

Lvl 38; CT instant; CD 3mn; range self
Buff, every time the player receives damage, melee attack and magic attack are increased depending on the amount of damage received.
When effect wears off, player is stunned for 4s.
Combos:
-[While the lvl 35 buff of Death is active]: Effect does not wear off.

lvl 41; CT instant; CD 18s; range 0~20m
AoE, player jump at target and deals physical damage while also paralyzing for few seconds up to five targets in the area. This skill cannot be dodge, blocked or parried.
Combos:
-[Target under defenseless state]: Damage increased by 80%.
Passive skills

Damage of melee weapons is increased by 13%

Grants awareness buff upon parrying an attack.

2-handed weapons attack speed is increased by 18%.

When dual-wielding, melee accuracy is increased by 7%.
Here's a great video showing off PvP.
His name is Warrior and he's a warrior... original. Anyways, as you can see warriors are pretty OP. I'm a little worried they will have the advantage in PvP. Hopefull all classes are pretty equal though.
This video below seems to be a pretty interesting look into how good mages are against warriors (it is a battle mage, but still the skills are impressive).
What do you guys think? Going for the warrior are another class?
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