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I recently found this “ Top 10 Problems with MMO’s” topic shared by GMTristan.com. This IGN article talks about the factors in MMOs that persistently annoys its players and takes the genre away from potential users.
Either you love them or hate them, here’s my take on the ten plagues of MMOs that should be avoided by the gaming industry in the future, after the jump…
Elves are inevitable. Even the Star Trek Online has its own half-breed or hybrid elven form character no other than Mr. Spocks. Banning elves from MMos is racism!
Gold farmers, hackers, and bots (run by humans) are the ones severely hurting the MMO industry. These shirtless scumbags must be castrated to prevent them from diluting the gene pool of the human race.
You’d think twice if you think that the world of MMO is safe for your children when they are left home alone by themselves after reading this bizarre article headlined “Proof Paedophiles are using HOME”. Totally disgusting indeed!
7. No Consequences
I’ve been dreaming of an MMO that can give an exclusive quest for each player which could trigger an event that affec
As the last closed beta event ended last August 17, all eager hands are set for the game’s full release in September. The game enjoyed a major positive reaction from MMO players, switchers or newbies alike. If you haven’t played in any of the past six beta events, then you don’t have that much idea about what Aion really is. Allow me to give you a quick rundown of the game’s major highlights and give you an idea what to expect from the game. (Arranged in no particular order). Read on the top 10 reasons why you should play Aion Online after the jump.
Aion is an MMORPG developed by Korean company NCSoft. The game was first released in South Korea November last year, then followed by China on April of this year. It is set to be released in September to cater European and North American audiences. Due to the success of NCSoft’s previous titles Lineage I and II, Aion has become the most anticipated game in South Korea ever since its announcement. At the end of 2008, it was chosen as the “Best Korean Game of the Year” for its “epic scale, immersive story, and stunning graphics and sound design”.
If you have read my article called “Do you have what it takes to be the next Spam Queen?” it actually explains everything about this obnoxious online game browser, the one that must not be named before, ehem Evony. The ubiquitous ads of Evony seems inescapable as they hog the ad space in every gaming site or non-gaming sites we visit. Since countless bloggers and advertisers complained to Google regarding this spam abuse of Evony, this is their early Christmas to all of us:
“Hi everyone — thanks for your patience so far. We’ve received all of your feedback and have looked into your concerns. Any Evony ads should now point only to evonyonline.com, so having evonyonline.com on your filter list should now effectively block all Evony ads. If you still see ads after adding this URL to your filter (and it’s been over 48 hours since you’ve added it), reply to this thread and we’ll look into it.”
Well speaking of the devil, UMGE Group, a publicaly listed game development company out of China, wants to dominate the online gaming market through their shady Evony, as well as dominating the advertisement world to
Are adult MMO gamers the new couch potato? According to the report in the American Journal of Preventive Medicine, they find links between video gaming and health issues in older demographics aged 35 years old and above.
The author of the said article, Dr. James B Weaver III, has hypothesized that adults who choose to have sedentary lifestyle which is just play the addicting video games are the ones vulnerable to risky health issues, such as higher BMI and poor mental-health days.
They find out that the average of these adult video-game addicts are overweight, low extroversion, and often depressed. These factors make them sacrifice real-world physical activities in exchange of secluded lifestyle. They also compared the time spent of these adult gaming enthusiasts versus the non-players in the internet through online gaming and online game support, apparently this is also in connection with adults in massive online games, days and night non-stop grinding.
They are quoted as saying that further research among adults will be conducted to on how use digital opportunities more effectively to promote health and prevent disease