Guild Wars 2 Traits and AttributesBy: ExcEsc posted at Feb 28, 2012 4:38 pm
ArenaNet's Jon Peter isback as he discuss further details on the development of traits and attributes and how deep we can go to have it customized. Though most likely you've seen a lot of these new trait system on some of the press beta coverage, this blog post will enlighten you more on this very dynamic feature.
Here's some important keys on the blog post:
While playing the game, my fellow designers and I came to the conclusion that we wanted players to be able to customize the way their characters deal damage. Two of our four primary attributes – toughness and power – were serving double duty. Toughness improved heals, while power improved damage done by conditions. This essentially left us with two offensive styles: do more damage, or get more critical hits and react to their effects.
That wasn’t quite good enough. We wanted there to be at least four offensive play styles as well as more diversity of builds overall, so we added several new player attributes to mix things up. These new attributes differ from the four base attributes in that they are only gained by investing points into trait lines and through gear. The four base attributes of power, vitality, precision, and toughness may be increased through traits and gear, but they also automatically increase as you level.
You may want to check the full article on ArenaNet blog and be prepared for this revolutionary MMORPG
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