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MMO Games - Enter The Second Reality

MMO Games - Enter The Second Reality

--Preface

Like it or not, apart from the current selections that we already have, more and more MMO games are emerging and soon will be flooding this considerably active portion of gaming market with numerous major titles announced almost every quarter of a year since these past recent years. What does this means to us? More games to play, without a doubt but more importantly, would the accelerating pace of releases hurt the market in general? would it in time affect the target market itself - us, the players? There a lot to crunch with stats and stories all over the web regarding this issue and the future that some predicts with supporting facts but in this article, I'll elaborate and discuss only a part of it, focusing on the topic in as stated :)

--Enter the Second Reality

Some would say, which include myself sometimes, that riding the MMO games bandwagon is somewhat safe as long as we're in control. That is if we keep our priorities straight. Well to talk about that, before MMO games become one of the main agenda for almost all online gamers that participate, we used to have those supposedly less interactive offline (and some online) games

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