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If any of you play MW2, read this. Its interesting:D
I found this online the other day and credit goes to xxShumaGorathxx for posting it on the IGN website....
1) If you're playing on objective based game, at least make some attempts to capture/protect/etc. the actual objective. I realize that you can hang back with your "elite sniper skillz" and go 10-2, but that doesn't mean squat when we lose in Domination by a score of 200-80.
2) See me in a window scanning a popular pathway? Then get the hell away from me. Trust me, I have that area covered...we don't need two people standing in the same window, looking at the same area. You'll be more productive if you go somewhere else.
*2B) If I'm not already in a window, but just approached it to scan for enemies, DON'T "help" me scan. All that does is draw more attention to our area. I can't tell you how many times I've caught 3 enemies all looking out the same window, saw them first, then got a triple kill because
If I had a double bacon cheeseburger for every forum post titled "Why do people [still] play World of Warcraft?" then I would have died of a coronary a year before The Burning Crusade went into beta. Now, mostly these posts are from basic internet-level malcontents and trolls, or people who can't grasp the idea of different people having different personal tastes. But I want to take the question seriously for a minute, partly so that you can just drop a link to this article the next time one of those threads appears, but mostly because I think that hopeful MMO game designers might be asking themselves the same thing.
Ten million subscribers. At $15 a month each, that comes to $150 million a month and 1.8 billion a year. If you could capture just one in ten WoW users and get them to jump to your MMO, you'd be a massive success by industry standards. I know you want to. Here is my advice for the next developer who comes along with a head full of ideas and dollar signs in his eyes:
Broad System Requirements
The WoW juggernaut proves that graphics take a backseat to gameplay for most players. Your game doesn't need to look like 8-bit warmed over, but it does need
This picture is HILARIOUS
I was browsing the net as usual and suddenly I thought of reading news about games. So I opened a new browser and head to the site where I always go. Then I saw an article about Chun-Li and the article is AWESOME! It contains of the illustrations of Chun-Li. This are for the FANS of Chun-Li here in MMOsite
The Best Chun-Li Illustrations
One of the best thing about video games is the legion of fans. There are people so fanatic about some games that they'll just do anything to show their love for it. Street Fighters fans in general love Chun-Li, and thank God for those who are awesome illustrators, and just deliver us some eyecandy pieces!
There's not much to say about Chun-Li, the only thing to know right away is that she's totally famous for her legs, and that If you keep fooling around too much, she'll freaking Whirl Wind Kick you right under your nose. Anyways, some awesome artists have painted her, and here is a selection of the best! But if I missed any, please drop us a link! And please, visit these guys portfolios! Hope you enjoy, these! Cheers! ;)