Review of Perfect World, 1h GameplayBy: SteamGear posted at Nov 24, 2007 11:15 pm
After only demo'ing the game for a few hours, I was thoroughly impressed by the amount of content that it had, for an MMORPG. The whole time I was playing I was learning continuously about what the game had to offer, whether it was a feature in game play, or a system I had to master, it was all there for me to review.
The technical aspects of the game also touched very good parts of MMO ratings. The graphics, in it's most general form, are very appealing to the eyes, they share a good color blend and do not have "Bloched" ghosting in the fogs. Music is also one of the pro's in Perfect World, mixing a useage of traditional instrumental instruments, and modern day electronic "syncs" they successfully produced ambient soundtracks that play perfect with the environment.
The only beef I would have about the game is the lack of classes, the controls, and user interface. For ever race you're only able to use about 2-3 classes, as a Wing Elf, I was only able to play as 2. I really hope they implement more classes for their final release.
The controls were appealing, they broke away from the general "point and click" generic MMO way of controlling your character. In Perfect World they used the WASD control scheme very popularized and perfected by the game "World of Warcraft". The WASD attempt in Perfect World could use some work, in general, this is because you're unable to use a full "zoning" of your characters desired direction. You're forced to point either "W", "A", "S", or "D", there's absolutely no combination of them.
Also the flying could use ALOT of work, as, controlling seems to get frustrating.
Lastly, the user interface. Could the game use any more of a random color pallet? Seriously, it's mixed with bright greens, dark blues, yellows, browns, purples, whites, blacks, bright reds, yellows, etc. If possible, they should be able to use "user-created" addons. As used in other games.
I'm forgiving, since, they are still in their BETA stage. But, if they don't appoint those critical area's, they might lose a few players :\.
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