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China's gaming industry increasingly homegrown
Beijing. November 6. INTERFAX-CHINA -China's game industry has seen an increasing number of domestically developed games on the market, according to the organizing committee of China Digital Entertainment Expo & Conference (ChinaJoy).
ChinaJoy's organizing committee announced during the 2009 Golden Plume Game Awards that as of Nov. 5, domestically developed games accounted for over 50 percent of the market.
Of the 203 games competing for Golden Plume awards, domestic Web game and mobile games accounted for nearly half.
According to Zhang Lili, general manager of Beijing Troodon Interactive Information Technology Co. Ltd., China's mobile game industry has not met market expectations since the establishment of the nation's first mobile game development firm in 2002. Zhang predicts that the market will take off in the 3G era.
The Golden Plume Awards is China's largest game awards event. China's 50 million game players cast votes to determine winners.
This year, there were 103 online games, 70 mobile games and 30 Web game participants.
China's online game market generated RMB 6.89 billion ($1.01 billion) in revenue during the third quarter of 2009, up 11.5 percent, quarter-o
As China's online gaming matures, branding is priority
Beijing. October 28. INTERFAX-CHINA - As China's game development sector matures, brand image has become increasingly important to game developers and producers, an industry export told Interfax on Oct. 28.
"China's game development sector has recently experienced breakthroughs in terms of both technology and structure, laying the foundation for the further development of the industry as a whole," said Tan Yunpeng, marketing director of Howell International Trade Fair Ltd., the organizer of the 2009 China Game Developer Awards (CGDA), which took place on Oct. 26 in Beijing.Tan explained that game development in China has evolved in three phases - the game industry in China was initially an import market for overseas games, and eventually transitioned into a stage in which the market was building its capacity for self-developed technologies and games. In the current stage, there exists a systematic game development structure, conducive to further sector progress.Game development in China has reached a stage in which the fundamentals are in place for Chinese game developers to be on par with international standards, and the organization of an industry awards ceremony
...CGPA Takes Legal Action Against UBM: Suing the Host of GDC China for Unfair Practices in Competition
BEIJING, Nov. 3 -- Howell International Trade Fair Ltd. and the China Game Publishers Association (CGPA) today confirmed that CGPA has sued United Business Media LLC ("UBM", London Stock Exchange: UBM.L) in Beijing for unfair competition. CGPA, the host of the Second China Game Developers Conference ("CGDC"), demands that UBM, who hosts GDC China, immediately cease its unfair practices of competition. On the same day, Howell International Trade Fair Ltd. sued UBM in Beijing for its violation of the intellectual property rights of the first CGDC event. Both two organizations‘ lawsuits demand UBM resolve any negative effects brought about by the said practices and violation activities, make an open apology, rehabilitate the reputation of CGDC‘s host and compensate for the economic losses it has suffered. (Howell International Trade Fair Ltd. partnered with CGPA as managers of the aforementioned Second China Game Developers Conference.)
CGDC, which is an international symposium for game technology, gained administrative approval from the Chinese authorities of the gaming industry in 2007. However the lawsuit states that, when...













































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