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Author's note: I'd like to say that I'm partially guilty of the issues I'm addressing in this text, and this is part of an effort to change myself and my habits that could also help other people.
There is a time in our lives that we think that we don't have time to anything, and I won't deny, taking school as serious activity, accomplishing your responsibilities and everything is nearly equivalent to having a full time job: you go to school, watch your classes, take work to be done in your home, have to study, and show the results to your teacher (that could be called your boss). We may think that there isn’t way we could do all the things we have to do but our parents say: "You have lots of free time..."
Guess what? They're right, younger people might not notice this but once you get to work or go to college for a full time study (or even, if you study and work in part-time job) you have to dedicate yourself much more than you did before, and things get a little hectic.
You may find yourself often neglecting your fun because you had an assignment or because you're "too tired to do anything", and here is the point when you stop dedic
Point’n’Click is somewhat disliked by some players. I often see players wishing for ASDW movement when an upcoming game is announced, sometimes, I’ve seen reviewers put MMORPGs down when they don’t have ASDW as if it was a failure of the game and not a gameplay-based choice.
In [mainly Action] MMORPGs however I actually think that Point’n’Click is the way to go for movement. I’ve seen people
Well, since the past year I’ve been looking for a MMO to settle and dedicate my gaming attention. This came since I’ve stopped with Ragnarok Online by the time I started attending college and when I returned I found out that my guild had disbanded and my friends had moved to other games, so I lost my motivation to keep playing RO. That was probably the worst thing that happened, since most of my friends are now distributed among five or six games (and I didn’t like any of them).
I’ve had, since then, tried to find a game that could suit my tastes with fast paced action, high customization and a not so tiring grinding (since I don’t have that much time to dedicate to MMOs anymore). That has been a hard thing to do, not much for the grinding since even if it’s too much I’m somewhat used to it, but all the games by now seem to have full of pretty animations for the attacks – that slows combat a lot – and the new trend among developers seem to limit my freedom of choice by cutting down my class choice by race and faction. C’mon people, if D&D got rid of that stupid rule and everyone praised it, why are you guys doing
When first thinking about what I would write here, I came across with this old screenshot I took from Holic Online back in the days when I first tried this game. Here is the pic with a few edits, keep in mind that while it was in one game, I've seen that in many other games (both F2P and P2P) and the Holic support team properly banned the bot in question.
Now, let's think about it, we know that spambots are annoying, gold selling is a violation of most games Terms of Service and often it breaks the economy of the game bringing a influx of money that brings the wonders of super-inflation where something can cost twice or thrice (or even more times) the price os it's original value.
When the game management is effective they try all possible to keep the game free of bots both thanks to the economical consequences in-game and the negative impression it brings to new players. So, what are some simple solutions for this big problem? I have three suggestions:
1. Don't allow spam:
This is by far one of the simplest things to do, while people try lots of complicated things. And I'm talking about action here, not a line in the rules of conduct. It's a online game, not