Note: client version 0.312.71104
Hi and welcome to my newest Wakfu character guide. This time we'll have a look at an assassin-type character, Sram. A fun note, like a lot of Ankama's made up names, this one comes from Mars, but backwards. It could be either a planet Mars or a french word for a month of March. Attention, please read all of this guide before starting playing!
Like in my Cra guide, I will mainly focus on strategies I used while leveling up. By the way, Ankama recently did a character wipe and will do one as well before game's official release in February (source: Inside Ankama On Air - Episode 14). This could also mean that Sram's skills and stats could be changed in the future.
After logging in and going through character creation, you start off in Incarnam, the starting zone. It's pretty linear at this point. When you get to a much bigger area of Incarnam, you should pick up Trapper profession and go through the dojo to gain +10 HP boost gem for you customizable gremlin (pet/companion). Press "I" to access your inventory, then select gremlin and press "Personalize my Gremlin"-button. After that and some exploring you should talk to the fat cat-like creature to "teleport" you near one of the four available nation's starting zones. This doesn't mean that your nation is chosen, you can still become a citizen of a different nation. Get three feathers from mobs and return them to one of the corresponding nation's Owls. You will receive a Heaven Bag (your "house") that can be customized once inside (access your inventory and double-click your heaven bag) and a Passport.
Now that you're a citizen, you can access your nation's zones. Go past the guard and enter the "Zap" (teleportation gate). Go to Gobball (lamb-like creatures) area and start gathering seeds from them. Then when there aren't enough Gobballs and "Clan member" isn't happy, you should plant those seeds to get Citizenship Points. You can access Ecosystem window either by pressing a button in upper-left corner or by pressing "W" key on your keyboard. There you can see territory's bonus and if Clan member is happy or not. You will need at least ten (10) CP to get territory bonuses and at least one hundred (100) CP to be able to vote for your nation's leader when election starts.
Now to the leveling and Sram strategies part. Air Sram is a stealthy type, so you should plan ahead on your point allocation. I've built my Starm as a pure offensive character. This means that I don't have that many hit points which requires a careful, smart playstyle. First of all, read what each stat does (press "P" to open characteristics window and hover your mouse at each stat) and read description of each skill (press "S" to open spells/skills window).
While you're going through Incarnam, start off with first skill from Air branch (Fear) and switch to a new air skill as soon as it opens (usually at skill level two). Your main skills will be Forceful Blow and Fourberie (third and fourth skills of air branch). I allocate all my stat points into Agility to increase air-type damage and resistance. I put ability points into 1 Master Stabber (will be increased at later levels after Shadow Master), 1 Shadow Master (will be increased at later levels after Invisibility) and all into Invisibility until it is maxed out (at which point it will only cost one Wakfu Point (WP) to cast).
Your playing strategy is basically the same for all types of mobs, although you still should choose your foes carefully, after studying their strengths and weaknesses. It is the way assassins can turn bad odds into their favor. Your best trick is to use your Double (clone) to weaken your enemy before starting to attack yourself. In current version "Double"-skill costs 1 WP at all levels, so it is not needed to level it up (although higher levels do increase damage your clone does when dying). Note that your clone lives as long as it doesn't take any damage.
Start the battle as far away as possible from the mob. This will give you some breathing space so you can study your enemy's moves and plan your own moves, just like in chess. If the mob is far away, you have a greater chance of staying invisible when you move around the battlefield after using skill "Invisibility". Some mobs will try to attack the tile they last saw you being visible at, so better move to somewhere else.
Summon your double so that it will have enough move points to backstab your foe (note: you will remain invisible). If the mob isn't facing you, you should summon your clone three tiles away (picture above). If it is facing you, then 2-3 tiles is close enough. In that case, use your doppelganger to walk one tile closer (if summoned three tiles away) and use Fourberie to move into a backstab-position (picture below). Then just hit with two Forceful Blows.
Next round summon a new clone (because the mob will attack and kill an old one) and repeat until you don't have any WP left. After that move into the battle yourself and finish the mob off with a series of Fourberies and Forceful Blows (picture below).
At level 7 I could fight two lvl 10 Gobballs or a group of 1x lvl 15 + 1x lvl 5 using same or similar tactics. Later I tried a lvl 20 piglet (shown in pictures), but I think I could beat it easily at lower levels as well. One advantage Gobballs have is that in current version they drop wisdom increasing candies and items from Gobball armor set (which you could try to trade off for a Tofu armor (+air dmg +1 MP) set). Candies increase character and skill exp by 50% if I'm not mistaken. They can be used up until lvl 30.
Thank you for reading and hope you'll have fun playing Air Sram.