DO NOT BE ALARMED!
(I've been trying to figure out the answer to this one too)
Actually, the past few weeks I've been focusing on my real life situations that I need to get through before I can jump back into the article-writing and reviewing phase of my life. I'm aware that many people have messaged me, asking me for contact details because I'm not around on here these days. So, what the hell, might as well give you folks what you want. I'm at the computer from time to time; just that I do not have the time nor motivation to start writing here at the time. MMOSite has been very generous to me and I appreciate everything that those who have helped me become this 'well-known' have done for me (Ben, Michelle, and Daimon).
I've tried not to put aside MMOSite too much, but I have to be realistic in the fact that it did occupy a lot of time (playing games to get an honest 'point of view' on them [6-12 hours a day, depending on the game]). So I just don't have the time to put forth all that energy and power behind writing. Yes, Writer Club members get paid for doing it - but living off of $100 (That's exactly £47.93 here in the UK) isn't enough to feed myself, shelt
Back again, I'm here to address some more Tips and Tricks that help you make your blog entries or comments look more impressive and eye-catching. In this particular article, I'm going to elaborate on borders (which was the ending of the last Tips and Tricks); as well as explain how to align your images so that text can 'wrap' around it. Before we get too heavily into the tricks, keep in mind that you're allowed to use any of this as coding is 'free range' (meaning you cannot copyright, trademark, or license any coding/scripting done). If you're having troubles, you can always leave comments and I'll try to assist you in any way possible. If you want to learn more, I'll throw up some links in the next few articles (or in this one) to give you a few directions to learn more on your own.
Borders (Colours and Thickness)
Realistically speaking, I'm not going to go into too much depth as to how to control your borders. There are better resources. But some of the mandatory features that I'm going to address are: Colouring your Borders and Deciding How 'Thick' it is. By thickness, I speak of the thickness of the line that is the border. Thickness can be quite interesting becau
For this article, I'm going to keep it to a very basic layout so that there's no clashing code. Sorry for those who anticipate nice looking articles - but the series of articles I'm going to be doing will help you do the same thing as the few of us who uses any type of code in our comments or our blog articles. I'm going to show you some very basic things today as to how to actually change your font, font background, and some boarders. Boarders are a bit more complicated, depending on how elaborate you want to get with them - but giving you the basics should at least help you learn how to modify the code to suit your own needs.
Changing your Font Colour
This is the easiest thing one can do to show a little creativity or add spunk to their comment. On your blog though, you can use the WYSIWYG (W.hat Y.ou S.ee I.s W.hat Y.ou G.et) editor (it makes things easier altogether). However, for the time being, you cannot do this with your comments - unless you use 'code' (or scripting, as I see it). So here's the most basic of way to change your font colour/s:
<FONT COLOR="purple">What you want to say here</span>
And it'll change your font colour to purple, pretty
A topic that comes up in every game and every era of MMOGs is the neverending supply of Hackers and their onslaught against the game(s) that we hold so dear to us. These are the people who seem to make our gaming experiences that much more problematic and difficult to endure. But how do they seperate the community even more so than ourselves? If the "legit" players of the community weren't problematic enough, what about those who exploit the system that runs and maintains our most cherished games? Our adversities are actually our fellow players, and the types that jump up in levels or kill us in two attacks at level 1 make things much more complicated than they should be. Jealousy runs through our veins because we see these people out level us in the most immoral kind of ways.
Common Memory Editor
These hackers end up using memory and/or packet editors to manipulate the client that we, the normal players, have been using for ages in ways that are completely illogical. Everything from gravity modifications to damage modifiers are found in the most under-played games on the Internet. Even when you least expect it, that silly little Flash-based game you play when you're bor