Scion Storm
My Games
Playing( 5 )
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Guild Wars 2
987 People playing this
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Scrore:8.6
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- Server:Gates of Madness
- IGN:
- Class:Guardian
- Level:80
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DC UNIVERSE ONLINE
261 People playing this
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Scrore:8.6
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- Server:Server 1
- IGN:Silentstorm
- Class:Lightning/Blaster
- Level:30
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Star Trek Online
266 People playing this
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Scrore:7.9
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- Server:Default
- IGN:Silentstorm
- Class:Tactical Officer
- Level:45
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Rift: Volan World Boss Encounter "Have Bosses Lost the Boss in Boss?"
So taking a break from dungeons and grinding. I decided to take on Volan again with the server. This fight is one of the best in the game. It's well scripted Volan seems like he is a impressive threat. It's however sad most of us have scaled to make him almost too easy. I look forward to more fights like him. Because it was epic in size and how it played out.
I know this is cheesey but I like big grand well thought out boss fights. Makes you feel more immersed into the game. Didn't you feel like when you first seen this guy. Like wow that is a big azz boss monster. Whose really tearing up stuff and killing people. A lot of games nowadays give you big bosses. Who are supposed to be impressive, but just are cupcakes.
The main reason for that is companies saying this."We want the public to view all of our content" Ok that's fine but the public also doesn't want welfare gimmie bosses. Makes it not worth logging on, if you can win spamming one key. When you first meet Volan you w
Warframe" Storm Files 18 "Sunday Conversation More Plots Please?"
So you're blazing through a zone taking names and getting loot. Then you like me realize wait why am I doing this again? Well about this time is when you say, "what's the real plot going on?" Well that came over me after I rumbled through who knows how many number of missions.
I want a sense of purpose, rather then just running around like im mad all day lol. Like maybe give each frame a story with branching plots that all lead up to a climax. I think it would help the immersion of the game. And give you a cast sense of worth in the games universe. So you don't feel like just another grinding space ninja.
Also it help to give each planet a real story. Beyond Lotus saying 30 words about a boss before and after you kill him. Makes you feel like, why don't I just go kill the boss then? Why am I even going on a planet world tour just to do that? All of this is just my thinking on a sunday going after prime parts.
Rift: Great Hunt Sunday When Boredom Strikes
You can chalk this one up to grinding or chalk it up to boredom. Or even chalk it up to lemme see if i can record even when laggy. Either way you get a fun little video of me in a raid group taking on Great Hunts for fun. It's the fastest way you can earn Planar Levels at the moment. But it does get boring after awhile even if you act totally silly while doing it. Hell gotta find fun anyway you can.
Although this is just for fun I do have a purpose in this. Remember back when it was fun to PA level? Back when Ember Island first burst on the scene. Back when instant adventure was well a little fun. Now it's so wack you barely see more then 5 people in them. I think a little love to IA is needed. It's like the game is a few tweaks away from being epic. And it's stuck in ehh I'll take it mode.
While we are on something that needs love. Let's talk about Conquest and the pain it turned into. What happen to that once upon a time it used to be hilarious and fun. Now it's run to a point z
Final Fantasy 14 Intro/Character Selection
I would of liked to do more for you guys. But i couldn't log into the servers. So for now this is the intro and character selection. I'll have much more coming this weekend and go as far as I can go.













































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